The dark, dripping tunnel proceeds for a long way into the mountain, winding generally to the left, and frequently going downwards. Finally, you come to a wooden door that fills the passage. You decide to send someone to check the door for traps.

[If you send a Rogue to check the door, make a L2SR (20–INT) on Intelligence. If you don't send a Rogue, make a L3SR on Intelligence (30–INT). Did the checker
make it? or
miss it?]