Before you can enter the room, the Goblin's Guardian, a giant weasel with a monster rating of 36, attacks the lead person in the party. [Normally, it would get 4 dice+18 adds, but because this creature is supernaturally quick it gets an additional 3D6 each combat turn. Only one person can really fight the weasel at a time, but the next closest person can try to hit it with a weapon. That person needs to make a L1SR on Dexterity. If he makes it, he adds his combat total to the defender; If he misses it, he adds his combat total to the weasel's number.]

The weasel is completely fearless. As soon as it kills one party member, it will turn on the next. Continue fighting until either all party members are dead, or the weasel has been slain. If the weasel kills everyone, then you are DEAD!!! If you kill the weasel, you will find it has a pelt worth 1D6 times 10 in gold pieces.

There is still the chest to examine. [Have one character try a L3SR on Intelligence (Level 2 if the delver is a Rogue) to check for traps. Did you make it?
Yes!
No!!]