You are overcome with anger at this conniving weasal. He talked you into risking your lives (maybe some party members were killed), and he never intended to pay you what he offered. Even a Goblin's life ought to be worth more than a single gold piece.

Your weapons come out, and before old Barnbuilder can turn and run, or fall on his knees and beg for mercy, one hot-headed member of your band strikes him dead.

The villagers all begin to scream and run away. You have transformed in their minds from heroes to bloody-handed killers, and the rumors of how you killed Barnbuilder, his whole family, and several innocent townsmen will continue to grow in years to come.

There are 3D6 worth of gold pieces in Barnbuilder's purse that you can split among the party. You all think it's wise to leave before the village men come back and attack with bows and arrows, so you hastily depart. This unfortunate deed will blacken your reputations for years to come. [Each character gets 3 points subtracted from his reputation.] For this dark deed, and what it teaches of human nature, you all get 100 adventure points. And that is...

THE END