As your characters try to open the door, it suddenly flies open, and combat is joined between your party and ten of the largest Goblins you have ever seen. Because of the surprise to your party, you can use no magic or missile weapons this turn, and the melee will be so thick that no missile weapons can be used at any time during the combat.
[These Goblins are a bit bigger and tougher than any you have seen so far. Each has a Constitution of 20 and is armed with either a pick or a sledge hammer–five of each. Those with picks get 3D6+10 adds in combat, and those with hammers get 5D6+10. Each one is worth 40 adventure points.]
[Magicians may cast combat spells in round two of the fight if they wish.]
If the Goblins win, then you are DEAD!!!
If you beat all the Goblins, then your treasure will be their heads and their weapons. The picks are worth 30 gold pieces each and the hammers are worth 25 gold pieces. The heads are worth 10 gold a piece.
Once you have slain all the Goblins, the only way out of here is to exit through the door they came in by.