The intersection goes left, right, and straight ahead. Just as you reach it, six Goblins charge, yelling and screaming, around the corner, and attack you. [There is no time for spells here until round two when wizards in the party may cast TTYF if you wish.] There is only room for two party members to face the Goblins, who can get three into the fight. Lay on—it is a battle in the dark!
[Each Goblin has a Constitution of 18 and is armed with a curved bronze dagger worth 2D6+2 and worth 5 gold pieces. They have no armor and no magic. Each one also gets 9 combat adds for a total of 2D6+11. These Goblins will not run away, and will not allow you to run away. Each round of combat must be one or two of your characters against three Goblins as long as they have three Goblins. Slain Goblins each have the bronze daggers and a pouch with 1D6 silver pieces in it. Each one also has a candle and one day's food in the form of a frog sandwich. Fight until one party or the other is dead.]
If you win, you may eithercontinue exploring, or take your treasure and speedily retreat out of the mine.